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Looping Museum


Medium: Unity
Running Time: Interactive (Approx. 4min each time)
Year: 2025

The Looping Museum is an interactive installation game that explores the distortion of time in a post-human exhibition space. Each exhibit loops in the wrong direction — plants grow backward, sculptures move in reverse, and sounds play inverted. The player acts as a “Time Curator,” gradually restoring the natural rhythm of each room.














Core Ideas




  • Time Distortion
    • Everything in the museum runs in reverse or loops incorrectly.
  • Restoration
    • The player interacts with temporal devices to stabilize each exhibit.
  • Reflection
    • Once all rooms are synchronized, the player faces a mirror, which means time looks back.

Game
Inspsiration


Narrative 
Structure


Growth Hall – Reversed Life
Plants grow downward, and the player needs to find a way to reverse everything.
Mirror Hall – The Watcher
The player’s reflection lags and reverses, revealing the loop’s true nature. 
Sculpture Hall – Motion Echo
The player catches the escaping sculptures and restores them to their original positions.
Gameplay
Mechanics

Player Actions:
  • Walk through interconnected rooms.

  • Rotate or interact with time-control devices. 

  • Observe changes in light, motion, and sound.

  • Unlock the final room once all exhibits are “stabilized.”


Technical Implementation

  • First-person movement

    Controlled with keyboard and mouse for camera rotation

  • Collision-based trigger

     Detects when the player touches an exhibit
     Activates timeline correction events (e.g., reverse animation, change light)

  • UI interaction
     
    Simple UI panel shows current status/room
  • Feedback system

     Animations: object rotation, growth, or looping using Animator
     Audio: short ambient sounds triggered upon interaction