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Birth Gamble

Designing Perceptions of Fairness in Randomized Systems

Medium:
Interactive Installation
Technology:
TouchDesigner / Arduino / Magnetic Sensor / Digital Projection
Duration:
1 minute per interaction
Year:  2025












View Project
     










01Background

A. Conceptual Research

The project began with my curiosity about gambling machines. Slot machines create a powerful emotional experience through randomness: anticipation, uncertainty, and the desire for a different outcome.







































B. Social Context
While exploring the relationship between chance and human decision-making, I encountered discussions about Japan's declining birth rate and changing attitudes toward childbirth. This led me to question:

What if being born was also a gamble?

If we could restart our lives and have a completely different starting point, would our outcome be better or worse?




















C. Related Works


Class Centrifuge 

by Raphael Arar

           

Zero Noon by

Rafael Lozano-Hemmer


Life's A Gamble Art Installation 

by Robin Greene




02Research Question
Main Question :

                                   How do people emotionally respond when identity-related outcomes are assigned randomly?









01
Control

Do people feel a sense of agency when interacting with a system they cannot control?


 


02
Fairness

How do people define fairness when outcomes are generated by chance?







03
Identity

How does a randomly assigned identity influence emotional responses?







I knew it was random, but I was still disappointed by this result.
———Participant
03Concept Development:  Turning Birth Into a Random System


Birth determines many aspects of human life before individuals have any choice: nationality, family background, social resources, and opportunities.  I translated this uncontrollable allocation process into a slot machine system, transforming birth into a visible and interactive random generator.


       





Birth Random Assignment Identity Life Opportunity
04Visual Concept:  
A Body as the Interface

The baby mannequin represents a newborn before identity is assigned. Its neutral appearance removes existing social labels and creates a universal starting point.   By embedding a digital screen inside the chest, the installation merges the human body with a computational system, suggesting that invisible structures influence identity from the moment of birth.






05System Design


The scissors function as both a symbolic object and an input device. Cutting the cord triggers the system via a magnetic sensor, linking physical interaction to digital randomness.







06Design Process

Version 1 Slot Machine Concept

Initial exploration focused on gambling as a metaphor for uncertainty.







Version 2  Birth as the Interface

The concept shifted from external gambling to personal experience by transforming the body of a newborn into the interface.









Final

The final installation combines physical symbolism and computational randomness.

07Technical Development
Interactive Technology

A magnetic sensor embedded in the scissors detects the cutting action and sends a signal to TouchDesigner, which generates randomized identity outcomes through a digital slot machine animation.
                                                               



08Visual Language








Nationality:






Class:






Occupation:


09User Journey

01 Approach
Participant encounters a newborn without identity.

02 Interaction
Participant holds scissors.

03 Trigger
Cutting the cord activates the system.


04 Randomization
The slot machine generates an identity.

05 Reveal
The outcome appears on the body.

06 Reflection
Participant reflects on chance and privilege.

10User Observation


Although participants understood that the outcome was random, many still experienced emotional reactions toward the result.









"I knew it was random, but I still hoped for a better result."

"I felt responsible even though I didn't control the outcome."







11Final Installation